The Cinemas of Interactions: Cinematics and the ‘Game Effect’ in the Age of Digital Attractions

In recent years many reevaluations of film and film theory have focused upon the way in which digital technologies of production and distribution alter the relationship between film and our broader audiovisual culture. Leon Gurevitch discusses examples of how digital cinema content increasingly originates on, and migrates across, multiple platforms that render old dichotomies of film and television incomplete.