Introduction Luise Moerke and Jack Seibert February 2023 The Geometry of Movement: Computer-Generated Imagery in Film In Berlin and Los Angeles, the cities where we live, passing a construction site means encountering the promise of an architectural future. Real estate developers announce their spotless visions as digital rend...
From Legos to CGI: An Interview with Kris Theorin Andrea Comiskey January 2023 The Geometry of Movement: Computer-Generated Imagery in Film Kris Theorin is lead Animation Director at Something's Awry, a Philadelphia animation studio that specializes in short CG works for brands and other clients. Theorin, self-taught, began animating as a child in ...
Digitality and the Persistence of Realism in Birdman Jonah Jeng January 2023 The Geometry of Movement: Computer-Generated Imagery in Film This article has been peer reviewed. There is a scene in Alejandro González Iñárritu’s Birdman or (The Unexpected Virtue of Ignorance) (2014) in which two characters play a game of “Truth or Dare” while chatti...
DeepFakes and the (Un)Gendering of the Flesh Shane Denson January 2023 The Geometry of Movement: Computer-Generated Imagery in Film Computer-generated imagery used to be a fairly well-defined object, compartmentalized from the indexical images of celluloid-based cinematography and even live-action videography. CGI would appear as clearly re...
Ray Tracing Extinction 60 Frames per Second: On the Unreal Disappearance of Cats, Humans, and Computers Max Oginz January 2023 The Geometry of Movement: Computer-Generated Imagery in Film Why do Robots Need Pets? In Stray's final moments, natural light floods a world otherwise lit by neon signs, streetlights, and sterile, carceral fluorescents. The companions, a robot species evolved over centu...
Aesthetic Pollution: Parsing Carter’s Morphed Images Samuel Harris January 2023 The Geometry of Movement: Computer-Generated Imagery in Film In contemporary cinema, CGI is commonly used in service of images of transcendent beauty and spectacle, or in the believable synthesis of digital creatures into our world and real people into fantastical worlds...
Gollum, Caesar, Thanos: The Algorithmic Body Across Twenty Years of Motion Capture Sophie Violet Gilmore January 2023 The Geometry of Movement: Computer-Generated Imagery in Film “We wants it. We needs it. Must have the precious.” It is 2002, and this now iconic line has just been croaked by gangly ring-fetishist Gollum in Peter Jackson’s The Lord of the Rings: The Two Towers. Or rathe...