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Digital Histoire(s):
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Fansom the Lizard
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The film (as Hostetter points out in the only near-study of Mather's work that I know of) is based on a family folktale about a false story of a true event (9), the false story being a child's dreamed explanation for his pet lizard's disappearance (all that stuff about Las Vegas) and the true event being the real explanation (he gets sucked into the vacuum cleaner). If this wasn't already hyperbolic enough, Fansom looks like a good ol' fashioned 2D animation (and on grainy, handheld Super8, no less!) but in actual fact was created entirely within a computer. A few Adobe programs, some Cinelook filters, an Apple Mac G4 and voila: a digital recreation of Mather's own past, real or imagined or (more likely) somewhere in between. (Notable, too, is the film's score, a bizarre musical mongrel that would feel just as at home in the past as it seems to in the present and which is supported by the conspicuous sound of a film projector on the soundtrack.)
So, here we have a very personal story about a dream from one's childhood, told by the dreamer as an adult (and thus with the clarity of retrospect), using modern means and methods to recreate the style of his past, and all the strings have been hidden to a degree that nothing not even the story's family folktale status can really be taken as a given. As we're told in Mather's (very primitive) Sightings: The Ganja Incident (1993), what we're seeing is a dramatisation that's based on a true story, but then the characters tell us explicitly, We are not actors. We are real people. We are constantly aware that Fansom the Lizard is a digital film (we're watching it on the internet, after all) but its style keeps trying to convince us that it was really shot on Super8 in 1972. And in the end, it may as well have been, in the same way that Maddin's The Heart of the World (2000) may as well have been made at some point in the early 1920s, if only in a parallel universe.
Similarly, The Trilogy of Tragedy (10) is very much concerned with blurring the aforementioned lines in regards to private histories. The films, co-directed by Hostetter, are obviously mockumentaries (although, by the time we get to Icarus of Pittsburgh, 2002, there's far less mocking going on), but even though we're more aware of what is fact and what is fiction than we are while watching Fansom, the mockumentary format does allow Mather the opportunity to play with the idea of family heirlooms and artefacts (such photographs, home movies and the like), to a point where (unlike almost all of his other work) the Trilogy becomes more about the creation of history than about a reconfiguration of it (11). At the same time, in films such as Airplane Glue (which suggests that the moon landings were faked), a certain amount of reconfiguration on a somewhat larger and more public scale is still going on. Once again, be it the Super8 home movies of young Kirk throwing rocks into the ocean in Vert (1999) (Skipping rocks was just too empirical ...), the government's surveillance footage in Airplane Glue (not to mention its bizarre recreation of the false moon landing using Lego men), Archie's tragic (and completely animated) flight towards Heaven to visit his dead father in Icarus, or even Merle's increasingly psychotic dreams of war in Bodybags (2003), the digital realm and all that it offers plays a significant role in the creation and reconfiguration of these histories. Unlike in Fansom, the blurring of the lines is not so integral to the success of the films that make up the Trilogy, but the ability to manipulate pixels is as pertinent as ever. The McNally family and the world they live in what with its conspiracy theories, cartoon football players, unheard of childhood games and crazy motivations for war (well ...) isn't our world, but it's doppelganger.
The only film of this personal and private histories bracket that doesn't particularly rely on digital methods (other than handheld DV and its pseudo-realistic home movie-ness) is Clowntime is Over, Mather's abstracted portrait of his creative relationship with Hostetter. Despite this fact, the general idea of the film (of a biographical portrait that's exaggerated and contorted beyond the point of believability) (12) is very much in sync with the idea of historical reconfiguration that lies at the heart of his work, and suggests that his ultimate project slightly grander in scope, perhaps, than that of Maddin is to reconfigure not only cinematic history, but that of every single aspect of the world as he's seen it thus far, in public and in private, up to and including his own life and films.
And this brings us to the second major part of his filmography.
• The Star Wars Fan Films
• The Aimee Mann Videos
• Buena Vista Fight Club
A long time ago, in a galaxy far, far away
We now move backwards in time (and technique) to a far more primordial internet that, for some strange reason, just happened, in 1997, to fall in love with a thirty-second short animation entitled Kung Fu Kenobi (1997), in which a Kenner action figure bearing a striking resemblance to Alec Guinness basically kicks and chops its way through a cast of Star Wars characters to the strains of Carl Douglas' Kung Fu Fighting. And thus began Evan Mather's complete and utter reinvention of the Star Wars universe, a reinvention of the saga that would ultimately spawn nine short films (13) and that, personally, I've always enjoyed a whole lot more than I ever have George Lucas'.
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Les Pantless Menace
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What's interesting about Mather's Star Wars work in general (and Les Pantless Menace in particular) is again the way in which content, form and distribution methods all come together so perfectly to inform and influence one another. For example, in Godzilla Versus Disco Lando (1998), the film in which Mather most successfully subverts the traditional iconography of the Star Wars universe (in terms of the characters and their functions, at least), Obi-Wan Kenobi and Disco Lando come ever-so-close to making out, and Yoda (arguably the most iconic and revered of the Star Wars characters next to Darth Vader) is transformed, in no uncertain terms, into an involuntary suicide bomber. Firstly, no canvas but the consumer-level digital one could ever allow such a distortion to take place in the hands of anyone other than George Lucas (who'd simply never do it); and secondly, no means of distribution but underground methods of distribution could ever allow such distortions (and, in the case of Les Pantless Menace, such unbridled bitchniess towards the franchise) to see the light of day without Lucas and his lawyers going nuts (as was the case with the Australian-made The Dark Redemption, directed by Peter Mether, 1999) (15).
Notably, unlike Mather's earlier Star Wars films, which generally concern themselves with the iconography and history of the original trilogy, Les Pantless Menace achieves a sort of temporal parallelism with the film that it's spoofing (or the history that it's reconfiguring), The Phantom Menace. Clearly, this is a key moment in the Mather filmography the moment that history and its digital reconfiguration occur almost simultaneously and it gives birth to other pop cultural reconfigurations of relative immediacy or simultaneity: Buena Vista Fight Club (2000), which digitally fuses, however obliquely, Fight Club (David Fincher, 1999) and Buena Vista Social Club (Wim Wenders, 1999), and the Aimee Mann music videos, which work to create an alternative identity for Mann and (admittedly at more of a stretch) an alternative, fully animated form for the music video in general an identity and a form, needless to say, that could only be created digitally and, given the realities of the music industry, distributed online.
Of course, this parallelism between history and Mather's reconfiguration of it is by no means limited to the pop cultural category of his work. It can, in fact, be traced, after 1999, through a number of his films; if not Fansom the Lizard and The Trilogy of Tragedy, then at least Clowntime is Over and his most recent film, the is-it-or-isn't-it-a-documentary? documentary, A Fool's Errand.
• The Open Source Agave Project
• Early Works (the Sodapop Cycle)
Like any filmmaker, of course, Mather has his fair share of so-called minor works; the films of one's filmography that usually avoid serious discussion, however relevant or telling they may be. It seems to me, however, that the less easily definable work of Mather's oeuvre especially the open source Agave project and a number of his early works (the Sodapop Cycle, 1991 1997; Sightings: The Ganja Incident) are important examples of the historical reconfiguration (and the constant blurring of lines) that I've been talking about.
Take, for example, the open source Agave Project (which is in itself a Dogma 2.0 experiment), which allows filmmakers to take footage shot by Mather and collaborator Jason Wishnow in Joshua Tree National Park (where it was 106 degrees in the shade) and cut together a commercial for tequila. At the time of writing, five versions of the film have been cut (16), five alternative interpretations of the same history that day in Joshua Tree National Park made possible, like all of Mather's reconfigured histories, by consumer-level video editing equipment and the wonders of the internet.
Take, also, the Sodapop films of Mather's formative years (which I generally define as being pre-1997), which quite obviously precede the reconfigurations of pop culture Star Wars, Fight Club, Aimee Mann and the music video that would so notably mark his post-Kung Fu Kenobi work. Hyperbolically described by Mather as our grand cinema experiment [in which] we filmed an ordinary [ ] event someone drinking a soda in the style of several directors (17), the Sodapop Cycle, in its own Mather/Maddin-esque way, reconfigures cinema history, however trivially or slightly, by adding films (with an average length of about 30 seconds a piece) to the filmographies of Martin Scorsese, Woody Allen (the titles identify the film as A Jack Rollins & Charles H. Joffe Production) and David Lynch (18).
Indeed, the majority of Mather's minor work is ultimately precursory; it points and often quite tellingly towards Mather's future output. Just as the Sodapop Cycle prefigures the Star Wars fan films and Buena Vista Fight Club, Sightings: The Ganja Incident clearly informs the blurring of the lines that takes place in Fansom and A Fool's Errand (not to mention the mockumentary nature of The Trilogy of Tragedy), while the quintessential film-student performance piece (19), Cursing the Gulls (2000), prefigures the ambiguous pretension of A Fool's Errand. (Is the film pretentious or is it making fun of pretension? Stina Chyn, reviewing the film in Film Threat which, along with The Guardian, is one of the best online sources for cyber-cinema reviews opted for the latter. [20])
Mather's filmography, due largely to the fact that it's almost completely available for download, is a remarkably malleable thing to study; major and minor works sit side by side, instantly accessible, allowing comparisons to be drawn and connections made across the board in a manner that's simply impossible with directors whose works are available only on film prints or even DVDs. What's more, because Mather himself maintains the website, one can (for the most part) trust that the filmography is complete and uncensored, even if many of the earlier works (which, in all fairness to Mather, originated on non-digital formats and probably haven't been converted as yet) are still unavailable to the public.
Of course, this is not to say, all of a sudden, that the instant access nature of Mather's work is in any way better than film projection or DVD, merely that it's different (and arguably more efficient when it comes to study; I have five of his films open right now). However, it does raise some important issues about how we are to view and experience Mather's work and cinema in general as we move into the future.
I've been e-mailing Evan Mather on and off since I was about 16 or 17 years old, and have often found myself asking him (a) how one goes about making a film specifically for the internet and (b) how conscious he is of this distribution method while preparing and making his films (clearly, there are some telltale signs that point towards a film that's been made for online distribution [21])? Mather's ever-elusive answers to these questions, however, have often reminded me of John Ford's in Peter Bogdanovich's Directed by John Ford (1971); more often than not, the filmmaker claims to be making films for the big screen first and foremost, only becoming aware of the internet when he absolutely has to which, in other words, at least at this point in his career, is pretty much all the time.
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Icarus of Pittsburgh
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What questions do such films pose about how we see and experience cinema at present, and how we might do so in the future? Film should be projected, of course this much we generally agree on but when so much of what we see now has originated on digital video, one can't help but ask whether or not, in actual fact, video is to be the preferred means of seeing pictures like Rebecca Miller's Personal Velocity (2002) and Abbas Kiarostami's Ten (2002)? Similar questions must be asked about the actual experience of cinemagoing as well. There's a profound difference, for example, between sitting alone in your study and seeing Icarus of Pittsburgh play in a QuickTime window the size of a large postage stamp and seeing it projected onto a screen at the Sundance Online Film Festival in Park City (projected onto as opposed to beaming out from, as video is technically supposed to do). At least, I assume that there's a profound difference between these two experiences, and this is ultimately why I'm asking. I wouldn't know what that difference is: I've never experienced an Evan Mather film on a screen larger than the one he himself provides me (and the rest of the internet) with, and nor have I experienced one in the presence of an audience. So, am I missing out or are they?
In the case of Mather's work, the answer isn't necessarily an obvious one. I saw Playtime (Jacques Tati, 1967), Faces (John Cassavetes, 1962) and Les Parapluies de Cherbourg (The Umbrellas of Cherbourg, Jacques Demy, 1964) all for the first time last year. I also happened to see each of them on DVD (on my laptop computer no less!), alone in my room at University. Needless to say, I loved each of them with all my cinéphilic heart (as one does), although that's ultimately beside the point. I wonder: are my reasons for loving these films in some way different to the reasons that others have for loving them those who have seem them projected onto the big screen in the presence of an audience, I mean? Certainly, my experience is different; is what I notice, react to and take away from the picture as well?
This is a question that can be just as easily asked in regards to the films of Mather and indeed of any filmmaker who chooses to distribute their work in an independent and underground fashion although, maybe, the question should perhaps be inversed. Playtime was made for a gargantuan screen; Les Pantless Menace was not. Les Pantless Menace, in fact, was made to be seen by someone sitting in an ergonomic office chair while on their coffee break at work; it's an intimate, individual experience. Is it possible that, in this case, those who are having the traditional cinema experience are the ones who are missing out? Is what they notice, react to and take away from the picture different to what I do when I see it in a QuickTime window? And on this haziest of lines, which experience is to be preferred? Is it possible that, with the films of Evan Mather, the pixilated box and tinny sound are part of the appeal, integral to the overall effect? To be completely honest, I don't yet know.
Alternate realities come easy to children, and perhaps here lies the true reason for the toy action figures, the young boy's dreams of what Fansom might be doing in Las Vegas, and the accomplished handmade aesthetic
Kirk Hostetter (23)
I accidentally discovered the films of Evan Mather exactly five years ago and have been an avid follower and supporter of his work ever since, wanting for at least the last year-and-a-half of these five to write at length about his films (24). Until now, however, as his work begins to take a clear (and I would say conscious) turn at least in terms of form and narrative content, if not at all in terms of it reconfiguration of histories the time had never seemed quite right to do so. But the times, they are a'changing; if A Fool's Errand and his new documentary-[travelogue]-exposé-poem-hatchet job (25), Scenic Highway (26), are anything to go by, Mather is clearly on the cusp of a brand new phase in his work. He's also working on a début feature and looks to be preparing to step away from both the short film and the internet, even if his presence there continues as it undoubtedly will do. It is for this reason that I hope to bring early Mather to people's attention now or rather, why now is as good a time as any.
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A Fool's Errand
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If aspects of the film have indeed invented (and I can't find anything about so-called fool's gardens online, which I suppose makes me the fool in question ...), then Mather's penchant for historical reconfiguration is alive and kicking as well and this time, the reconfiguration in question is huge. Mather, going beyond the personal and pop cultural of his earlier work, has somehow found his way to the behemoths that are national and religious histories (in effect, he creates an entire religious ritual for the French aristocracy from scratch). At the same time as it reconfigures history past, the film also reconfigures history as it happens, the practice of simultaneous or parallel reconfiguration that of Les Pantless Menace, Buena Vista Fight Club and Clowntime is Over coming through in the film's second half (the half that feels closer to actual documentary) in which artist Naomi Wong Mai-Xing creates a temporary fool's garden. Importantly, the name Naomi Wong Mai-Xing doesn't bring up anything on Google but references to A Fool's Errand; the film's so-called subtitle translation, according to the credits, was performed by Hostetter (who I'd wager can't speak Korean), and the Ministry of Public Artworks, Republic of South Korea is credited with a special thanks when, needless to say, there is no Ministry of Public Artworks in South Korea. As with the McNally family in The Trilogy of Tragedy, Mather has created a character from nothing and now claims (in the credits) that she is real; and what's more, he does so while simultaneously attempting to reconfigure the present day history of Korean public art (as it happens) and the history proper of the French aristocracy and the Church! But unlike The Trilogy of Tragedy, which uses the mockumentary form for (mostly) comic effect, A Fool's Errand isn't funny at all (not until you've done the research); historical reconfiguration and the blurring of the line have finally become both the means and an end unto themselves.
As Evan Mather's work becomes more and more concerned with taking the world in its various historical incarnations and reconfiguring it to suit his singularly idiosyncratic vision, what's certain is that, regardless of whether or not he remains a primarily internet-based filmmaker, he has already produced an uvre of striking originality and remarkable coherence an uvre that, let's not forget, is instantly accessible to those us of with a mouse and a modem. One can only hope that in this rapidly changing cinematic landscape of ours, significant web-based filmmakers like Mather (28) might finally get their work seen and appreciated despite (or perhaps even because of) the little QuickTime windows and tinny sound that characterises it. Because the way that we see and experience the cinema is necessarily changing, and hopefully, filmmakers like Evan Mather will be the first to benefit from this evolution.
Endnotes
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